// SYSTEM_ONLINE: V0.1.0_BETA

ALGOWARS

The world's first server-authoritative tactical strategy game where code(); is your only weapon.

* Web-based beta. Progress may reset. Features evolving.

SYSTEM ARCHITECTURE

// EXECUTION_PIPELINE

Write Logic

Script your unit behaviors using a JavaScript-like syntax. Define movement, combat, and resource gathering protocols.

Deploy Code

Upload your algorithms to the secure game server. Your code is sandboxed and pre-validated for syntax errors.

Execute Match

The server runs a deterministic simulation. Your units act autonomously based strictly on your logic.

Observe Outcome

Watch the battle unfold in real-time. Analyze unit decisions, debugging logs, and execution efficiency.

Iterate & Dominate

Refine your strategies based on match data. optimize your code to outsmart opponents in the next iteration.

SYSTEM_CAPABILITIES

CORE FEATURES

#01

Play by Scripting

  • Real programming, not just pseudocode. Use actual JavaScript concepts.
  • Optimize your algorithms to outperform opponents in real-time.
  • Access comprehensive API docs to build advanced combat logic.
SYS.LOG.V01
while(alive) {
  scan();
  targets.forEach(t => {
    if(t.weak) attack(t);
    else flank(t);
  });
}
#02

Programmable World

  • A persistent universe that reacts to your code 24/7.
  • Server-authoritative execution ensures fair play and anti-cheat.
  • Your units continue to patrol and defend even while you are offline.
SYS.LOG.V02
CONNECTING
#03

Open Source Sandbox

  • Contribute to the core engine and shape the future of the platform.
  • Moddable architecture allowing for custom unit behaviors and skins.
  • Earn in-game rewards for meaningful code contributions.
SYS.LOG.V03

The Age of Silent Wars

The year is 2142. Physical conflict has been deemed obsolete and inefficient. The world is now governed by autonomous distributed systems—massive, self-regulating networks that control everything from energy grids to planetary defense protocols.

But peace is an illusion. Factions act through proxy algorithms, constantly vying for dominance over shared resources. When diplomatic protocols fail, conflicts are resolved in the digital ether. Not by soldiers, but by competing logic.

In this era, pure AI lacks the creative spark to outmaneuver the unexpected. That is why human Operators are essential. Your ability to write adaptive, unpredictable, and ruthless code is the only weapon that matters.

Decentralized Conflict

Battles occur across thousand of server nodes simultaneously.

Logic is Law

The most efficient algorithm always dictates the outcome.

Server Authority

The simulation is absolute. Cheating is mathematically impossible.

// SYSTEM_STATUS:
WAR_PROTOCOL_ACTIVE

Who Is This For?

Developers

Test your algorithmic thinking in a sandbox that respects your intelligence. No hand-holding.

Strategists

Micro-management is dead. Macro-strategy and automated tactics are the new meta.

Learners

The most engaging way to master logic flow, state management, and optimization.

AlgoWars is not a toy. It is not an academic simulator.
It is a competitive arena for the intellectual elite.

SYSTEM_ORIGIN

CODE IS POWER

AlgoWars is not just a game; it's a testament to logic. Born from the need for a true server-authoritative strategy engine, we've built a world where your ability to think algorithmically determines your survival.

Programmable Warfare

Write real JavaScript-like syntax to automate your units. Build complex behaviors, loops, and conditional logic to outsmart your opponents.

Serverless Architecture

Powered by a deterministic, lazy-evaluation engine. Every move is calculated with precision on the server, ensuring a cheat-free, competitive environment.

Real-Time Execution

Plan your strategy in tactical mode, then watch as your code executes in real-time bursts. Adapt, rewriting your logic on the fly to counter enemy tactics.

unit_controller.js

function executeProtocol(target) {

const distance = getDistance(this.pos, target.pos);

if (distance < RANGE_LIMIT) {

// Engage visible target

fireWeapon(target.id);

log("Target acquired.");

} else {

moveTo(target.pos);

}

}

/* System analyzing optimized path... */

/* Neural link established... */

System FAQ

DATABASE_QUERY

SYSTEM_FAQ

Accessing common queries regarding the AlgoWars protocol. Decrypting answers for new operators.